Troy -- so you've used Unity before? Are there any specific things better/worse/missing from either, compared to the other?
Hey Kevin, yes I've used Unity a number of times in the past. Unity is a pretty great tool - it's got Godot beat on features, but it's also more complicated to learn in my experience. You can export games for modern video game consoles, which is a big selling point as you can imagine. Nintendo has actually released games made with Unity at this point! (alright, it was a mobile game, whatever). Unity's licensing model is interesting, in that you don't pay until you exceed a certain amount of revenue.
In Godot, you can technically export games for xbox one (via windows UWP), but otherwise console support isn't there. You can export to Linux/Windows/Mac/Android/HTML5, though.
Unity was a large and cumbersome install the last time I used it, whereas the Godot editor is quite a bit smaller, and was trivial to get running on Linux.
Overall, I'm 100% using Godot for my next game project!